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Mushroom Man | Gamerady

Retopology - 3DCoat
UV - RizomUV
Bake - Marmoset Toolbag
Texture - Substance Paint
I liked the idea of this character, which belongs to Pablo. Even during the course, I decided to slightly change its design, proportions and face, and after the move, slightly redesign most of the elements of clothing and equipment, as I wanted to further refine the model on my own in the game asset.
Unfortunately, the course did not pay attention to the stylistic aspect of the work, so after the course I also did independent work to bring the high-poly model into a stylized look. In most cases, I did not paint with my hands, this is layer-by-layer work with masks and directional light generators, at the end in Photoshop, all the albedo maps were finalized by drawing.